# Using in Unity

## Using voxel model in Unity

### Step1. fork model

![](https://1278446455-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MRrQMfbFlYkQjLHqnnK%2F-MRsgVe02PqaeWq1Rt1x%2F-MRsiY_n8LzbAg6d3CMs%2Funi1.gif?alt=media\&token=2410ba6d-d4f3-438d-abde-577f61802ae2)

### Step2. obj Download

![](https://1278446455-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MRrQMfbFlYkQjLHqnnK%2F-MRsgVe02PqaeWq1Rt1x%2F-MRsicn_t4nqISz1B10Z%2Funi2.gif?alt=media\&token=c24c8f16-1bef-4ac6-8f91-1b911f284722)

### Step3. inport to Unity

![](https://1278446455-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MRrQMfbFlYkQjLHqnnK%2F-MRsgVe02PqaeWq1Rt1x%2F-MRsj0noRSWUXjuwT6n4%2Funi3.gif?alt=media\&token=34effaeb-1668-41fb-8045-a744814fdc97)

### Step4. Texture setting

![](https://1278446455-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MRrQMfbFlYkQjLHqnnK%2F-MRskOP7-axWjNMNcu0o%2F-MRtaq0M_NqxlxNtJwJP%2Funi4.gif?alt=media\&token=cbea5f32-7c73-4165-83d3-952893b64357)

Texture > Inspector > Default > Format > RGBA 32 bit
